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NPC Generator

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Advanced [show]


Theobald Bentham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Theobald Bentham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Black star sapphire (500 gp). Freshwater pearl (10 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Dean Blankley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His red hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Dean will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and to protect his home

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Dean Blankley, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1100 sp. 1 Good lock. 1 Magnifying glass.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His blue eyes peer out from beneath his feathered grey hat.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Merchant, John learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Merchant like his father before him.

Motivation: He is content; and he'd like to take his coworkers down a peg

Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

John Hallewell, Male Human Druid 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lewis Langston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of amethyst and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He has a small bristly mustache and wavy red hair. His eyes are violet and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Lewis Langston, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 8000 sp.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a ceremonial dagger. His hair is white, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the east, but his parents moved at a very young age to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Racist. Bonds: Attractive, Religious, Immigrant. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Stanton, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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