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NPC Generator

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Advanced [show]


Bernard Appleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, brown cloak. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical, Athletic. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Bernard Appleton, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)13 (+1) 10 (+0)18 (+4)
Skills Investigation +4, Performance +7
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Carnelian (40 gp). Deep blue spinel (700 gp). Hematite (8 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown armored body suit, with a simple black line shooting up and back down. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Justice. Bonds: Enemies, Immigrant, Military. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Dalton, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Digby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lance took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Opinionated, Gifted. Bonds: Attractive, Enemies. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Lance Digby, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 7 (-2)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 8
Languages Common, Druidic, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Langdon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his white hair well, parting it to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Nature, Job. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Cory Langdon, Male Human Commoner 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Alexandrite (400 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears blue trousers with black and blue striped suspenders. He wears various colorful collared shirts. He has silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Performer father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Depressed, Antagonistic, Disease. Bonds: Religious. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Nibley, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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