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Jocelyn Reid, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left hand appears badly burned and disfigured. His brown hair is kept up in a ponytail inside a deerstalker hat. His violet eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Rich, Job, Adventurer, Family. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Jocelyn Reid, Male Human Paladin 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp.


Social Check DCs


Arnold Atterton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his grey robe and has his kukri always slung over his shoulder. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Justice. Flaws: Shy, Insane. Bonds: Military, Job. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Arnold Atterton, Male Human Barbarian 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 3 (-4)11 (+0) 17 (+3)10 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Amethyst (80 gp). Rich purple corundum (700 gp).


Social Check DCs


Bernard Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He has brown hair. His eyes, though not visible through his cowl, are amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and retire the richest man in the north

Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Bernard Byron, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Chad Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a chestnut handlebar mustache and slicked back chestnut hair. He has several tiny jet earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Joker. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Chad Wade, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)14 (+2) 15 (+2)17 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Black opal (900 gp). Blue sapphire (900 gp). Blue star sapphire (900 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Thomas Clayden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears bulky grey painted plate armor. His chestnut hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Thomas Clayden, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 17 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 7 (-2)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 8
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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