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NPC Generator

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Advanced [show]


Miles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly black, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Miles Marleigh, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 300 gp.


Social Check DCs


Frederick Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He very much looks the part of a Ploughman. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He struck the Ploughman job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Job, Nature. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Frederick Tenley, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a shortspear. He has a black handlebar mustache and slicked back black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Poor, In love. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Don Quinton, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears brown cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His red hair, when down, is lengthy. He has a dull look in his brown eyes.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Butcher father left him crippled. He has never given up on his painting dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Artistic. Flaws: Impulsive, Fearful, Disease. Bonds: Slave. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Gilbert Sherwood, Male Human Warrior 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 32000 sp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ernest was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Ernest Graham, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Golden yellow topaz (1000 gp). Blue sapphire (1100 gp).


Social Check DCs

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