Raymond Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants, and he perpetually has his axe ready. He keeps his long brown hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.
History: Raymond hails from a village terrorized by giants. In his 17th year, his parents were killed by a giants raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Further expansion of business; and a deep hatred of giants
Ideals: Fighting, Athletic, Logical. Bonds: Enemies, Job. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Henry Beitz, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. With bright white hair and a scraggly beard. His eyes are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. His childhood dream was to be a Fisher, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Fighting, Gifted, Philantrophist. Bonds: Military, Job, Rich. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. Rhodochrosite (9 gp).
Anthony Upton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. His head has been shaved. His gray eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Anthony was born the youngest of three triplets. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. He has set out to sabotage the competition.
Motivation: Regain custody of his daughter.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Coral (80 gp). White pearl (80 gp). 1 Minor magic item.
Hugh Tinley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a necromancer, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1000 gp.
Gerald Spalding, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky grey painted plate armor. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions
Ideals: Optimist. Bonds: Military, Family, Religious. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!