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NPC Generator

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Advanced [show]


Ralf Camden, Male Human [Permalink]

Personal [hide]

Description: This northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Ralf was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He's in love.

Ideals: Professionalism, Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Camden, Male Human Cleric 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 20 (+5)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166443210000

Possessions: 170 pp. 1 Minor magic item.


Social Check DCs


Everard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky white painted plate armor. He is an epitome of beauty. He keeps his auburn hair in a flapper bob. His amber unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and an old rival family wants him found

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Everard Trowbridge, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Lewis Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy blue suit. He has a long auburn beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Sculptor business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Shy, Secretive. Bonds: Attractive, Rich, Job, Religious. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Lewis Tatum, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Azurite (15 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gunter Clive, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and grey robe with the hood down, and sports empty pouches on his belt. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To be a Spice Merchant again.

Flaws: Insane, Shy, Antagonistic. Bonds: Job, Immigrant. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Gunter Clive, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 9000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He sports a long blonde beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Randal was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Randal Brixton, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 15 (+2)14 (+2)
Skills History +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 15000 cp. Eye agate (11 gp). Bloodstone (40 gp).


Social Check DCs

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