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NPC Generator

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Advanced [show]


Lance Weston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, red, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Lance hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Flaws: Antagonistic, Ugly, Impulsive. Bonds: Slave, Enemies, In love. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Lance Weston, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 12
Languages Common, Celestial, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Drogo Axton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Scribe uniform. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Drogo was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Scribe.

Motivation: To be a Courier again; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job, Attractive. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Drogo Axton, Male Human Aristocrat 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Jet (40 gp). Alexandrite (1300 gp). Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Randal Sherwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green shirt with thin blue vertical stripes and brown pants. His golden hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Cartwright, Randal learned a great deal about his mother's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Flaws: Fearful. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Randal Sherwood, Male Human Druid 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 400 gp. Sard (40 gp). Iolite (40 gp). Silver pearl (80 gp). Rose (40 gp).


Social Check DCs


Gomory Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His blonde hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Justice. Flaws: Insane, Mundane. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Acton, Male Human Monk 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 8 (-1)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Don Allerton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white tunic with red highlights, and long green pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Optimist, Gifted. Bonds: Religious, Adventurer, Family. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Don Allerton, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs

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