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NPC Generator

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Advanced [show]


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to hide his balding. He is baby faced.

Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Soapmaker, but he got bored and became a Miller. He became a Miller soon after.

Motivation: Human compassion; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Professionalism. Flaws: Racist, Ugly. Bonds: Poor, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Richard Reed, Male Human Sorcerer 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Theobald Darby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white armored body suit, with a simple tan line shooting up and back down. His moppish white hair is in a traditional bowl cut. He has amber eyes and a white hat with a tan feather.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Bather and found it very stressful. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Disease. Bonds: Enemies, Job. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Theobald Darby, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. He has gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the north. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Justice. Bonds: Attractive, Family, Poor, Nature. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Diggory Bentham, Male Human Warrior 10
Medium (5'8") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills Medicine +6, Persuasion +8
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Shelley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears pastel cloth garments or leather armor and is in decent physical shape. His head has been shaved. His green eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Persistence, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Peter Shelley, Male Human Wizard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 80 pp.


Social Check DCs


Solomon Tattersall, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his grey robe and has his club always slung over his shoulder. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Justice. Flaws: Ugly, Shy, Antagonistic. Bonds: Military. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Solomon Tattersall, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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