Patrick Landon, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Barkeep, Patrick learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He became a Barkeep soon after.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Nature, Rich. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp.
Trym Digby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greasy and uncared for. His eyes are violet and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Bowyer. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: Money/treasure.
Flaws: Ugly. Bonds: Job, Immigrant, Rich, Religious. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. Blue quartz (10 gp). Zircon (30 gp).
Godfrey Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is thinning but still full. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Mentor. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kody Branson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black shirt with thin white vertical stripes and yellow pants and is in decent physical shape. He has styled his brown hair well, parting it to the left. He has several tiny opal earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying brother.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Logical, Impeccable, Gifted. Bonds: Rich, Nature. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp.
Patrick Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Engraver profession.
History: He got into the Hunter business at a young age. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion
Flaws: Sensitive, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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