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Advanced [show]


Geoffrey Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He carries a battered flail and tarnished spear as well. His chestnut hair is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: Doesn't want to be a Marshal and was forced into it by his family.

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Family, Military. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Geoffrey Hartford, Male Human Rogue 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 800 gp. Emerald (1100 gp). Red spinel (80 gp). Deep blue spinel (400 gp).


Social Check DCs


Diggory Shelly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear pastel pants and tee shirts. His brown hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Depressed, Antagonistic, Mundane. Bonds: Attractive. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Shelly, Male Human Paladin 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)12 (+1) 9 (-1)8 (-1)
Skills Performance +2, Survival +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Lewis Graham, Male Human [Permalink]

Personal [hide]

Description: This eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has all his life been fascinated with dancing.

History: Born in the east to a Adventurer, Lewis learned a great deal about his father's area of expertise. Lewis was born on a far eastern island where he grew up under the tutelage of his father, an expert Adventurer. He has taken up work as a Adventurer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Graham, Male Human Rogue 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 7 (-2)11 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His hair is silver, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a barkeep again

Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Drogo Everleigh, Male Human Adept 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)9 (-1) 16 (+3)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 34000 sp. 1 Banded mail.


Social Check DCs


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of falchions on his belt, each one with a opal on the hilt. He wears his auburn hair up. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Mentor. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Cory Berkeley, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs

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