Rolf Blythe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in yellow turtlenecks beneath a black coat with green slacks and is in decent physical shape. He has moderate length blonde hair. His amber eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Nature, Adventurer. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 600 gp. Sardonyx (30 gp). Onyx (30 gp). 1 Minor magic item.
Gunter Law, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. His long chestnut hair reaches down to his waist. His eyes are gray and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Poor, Job. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 30000 cp. Obsidian (16 gp). Deep blue spinel (800 gp). White opal (1000 gp). Black pearl (800 gp). Zircon (80 gp). Malachite (16 gp).
Alex Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His eyes are likewise blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: His father raised him in a mountain cabin. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Selfish, Fearful, Mundane. Bonds: Nature, Job. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Coral (80 gp). Jade (80 gp). Rich purple corundum (1200 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man wears a black armored body suit, with a simple grey line shooting up and back down. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. He has green eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Logical. Flaws: Depressed, Disease. Bonds: Family. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 16 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Wellington, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is renowned for his bright green suits and hats. He has styled his red hair well, parting it to the right. His thin eyebrows rest above his beady amber eyes.
Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Poor. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 700 gp. Iolite (30 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!