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NPC Generator

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Advanced [show]


Randal Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear white tank tops with blue pants. His head has been shaved. His violet eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers.

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Randal Clinton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. His long blonde hair reaches down to his waist. His violet unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ernest's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Disease, Antagonistic. Bonds: In love. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Hastings, Male Human Aristocrat 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his blue robe and has his dagger always slung over his shoulder, and sports empty pouches on his belt. His hair is black and curly. His hazel eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Guy Wakefield, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports red clothing, slightly heavier than average wear. His head has been shaved. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Ernest Graham, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is portly but not overly obese. He has a silver handlebar mustache and slicked back silver hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Optimist, Entrepeneur. Bonds: Family, In love, Nature, Adventurer. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Aldous Winthrop, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs

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