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NPC Generator

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Advanced [show]


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His violet eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Aldous Pickering, Male Human Aristocrat 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp. Amethyst (100 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in white turtlenecks beneath a tan coat with grey slacks. His white hair and beard is wavy and long. He has violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 5 years.

Motivation: Revenge; and to be a sailor again

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Gomory Cooper, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. His hair is red and curly. His eyes are likewise green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Justice. Flaws: Depressed. Bonds: Adventurer, Attractive, Guardian. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Clive, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Leighton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. With bright red hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Immigrant, Attractive, Adventurer, Mentor. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Percival Leighton, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4

Possessions: 700 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Bertram Digby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white cloak and cross-gartered violet stockings, and is pretty ugly. His wide-brimmed hat is riddled with cuts and holes. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Logical, Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Digby, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)18 (+4) 15 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp.


Social Check DCs

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