Frederick Clifton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and black tie. He has a moderate pudge and is not very fit. He has auburn hair. His eyes are likewise brown.
Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: To be a Bather again; and to clean up the streets
Ideals: Impeccable, Logical. Bonds: Poor, Job, Guardian. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Ralf Cotton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, black shirt, and green tie. His black hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.
History: Ralf was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his brother.
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Attractive, Family. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Tourmaline (60 gp). Chrysoberyl (60 gp). Chrysoprase (60 gp).
Balimaar Cooper, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.
History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: Embroidered and bejeweled glove (2000 gp).
Heward Branson, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a black suit, white shirt, and black tie. He wears a small hat to cover his moderate length auburn hair. He has gleaming, smiling brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a desert tribe. He worked as a nervous Sailor and found it very stressful. He's since become an addict/alcoholic.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Fighting. Flaws: Addict. Bonds: Job, Nature, Adventurer. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Gerard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is still thick. His fierce blue eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His druidic abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Ideals: Professionalism, Gifted, Fighting. Flaws: Racist. Bonds: Rich. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
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