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Advanced [show]


Miles Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the large cave and found the beat up axe and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist, Gifted. Bonds: Nature, Job. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Miles Thorpe, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Thomas Sydney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized grey coat, he is not a threatening figure. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Sydney, Male Human Commoner 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Fiery yellow corundum (1600 gp). Iolite (80 gp). Chrysoberyl (140 gp).


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. He has blue eyes and a green hat with a tan feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Mitchell, Male Human Sorcerer 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 10 pp. Bloodstone (80 gp).


Social Check DCs


Percival Hallewell, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man dresses in violet turtlenecks beneath a blue coat with brown slacks. His auburn hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in greataxe use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and retire the richest man in the north

Ideals: Athletic, Optimist, Entrepeneur, Fighting. Bonds: Enemies. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Percival Hallewell, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Norman Oakley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right leg appears badly burned and disfigured. His small hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Fearful. Bonds: Job. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Oakley, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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