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Advanced [show]


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears green leather gloves, a green jacket, and tight pants. His whole body is exceptionally muscular. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Trym Garfield, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Don Alton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely grey suit with violet socks and a vest with buckled shoes. He wears a small hat to hide his balding. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Glassblower profession.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He worked as a nervous Sailor and found it very stressful. He struck the Sailor job and began his own company from there.

Motivation: To be a Glassblower again.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Don Alton, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Tiger eye turquoise (11 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Weaver uniform. His hair is cut close to his head. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Weaver soon after.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: PTSD. Bonds: Job, Military. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Balimaar Sherwood, Male Human Wizard 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 30000 cp.


Social Check DCs


Gunter Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Enemies, Rich. Occupation: Sage

Voice: Stutters

Attributes [hide]

Gunter Elton, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Dustin Kent, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears professional attire. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Dustin began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Mentor, Enemies. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Kent, Male Human Monk 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp. Onyx (70 gp).


Social Check DCs

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