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Anselm Winchester, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His moppish black hair is in a traditional bowl cut. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Anselm Winchester, Male Human Wizard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)17 (+3)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has a slight overbite and is overall scrawny. His hair is black, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Henry has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Wordsworth, Male Human Paladin 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Jade (160 gp). 1 Superior lock. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Kody Law, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. His brown hair, when down, is lengthy. His eyes are likewise violet.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Scribe, but he got bored and became a Stableman. He struck the Stableman job and began his own company from there.

Motivation: Someone believes him a fraud; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Kody Law, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his morningstar ready. He sports a long blonde beard, and similarly colored long hair. He has a dull look in his hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Shy. Bonds: Military. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Ernest Browning, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Religion +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp.


Social Check DCs


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, green, dusty cloak. His red hair has been sun bleached extensively. His eyes are green.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Barrister business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.

Motivation: To be a Bricklayer again; and wants to work out more often

Ideals: Extrovert, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Gerald Shelly, Male Human Barbarian 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 9 (-1)13 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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