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NPC Generator

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Advanced [show]


Don Oakley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is physically well-built. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Don was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and wants to raise his children well

Flaws: Antagonistic, Disease, Mundane. Bonds: Slave, Family. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Don Oakley, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Simon Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His eyes are likewise blue. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.

History: Simon was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Simon Huxley, Male Human Warrior 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Clapham, Male Human Commoner 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 6 (-2)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp. Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp).


Social Check DCs


Manfred Wesley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Mundane, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Manfred Wesley, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)14 (+2) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. 1 Everburning torch. 4 Smokesticks.


Social Check DCs


Thomas Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He has no hair. He has several tiny emerald earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a great chef.

History: He comes from a rich eastern family. After coming to the age of reason, Thomas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Tinley, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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