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NPC Generator

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Advanced [show]


Lewis Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is blonde, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence, Extrovert. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Lewis Landon, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Deep blue spinel (1100 gp). Lapis lazuli (7 gp). Deep blue spinel (1100 gp). Black star sapphire (1600 gp). 1 Minor magic item.


Social Check DCs


Conrad Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. His silver hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Unemployed, who enjoyed hunting, Conrad was taken on many hunting expeditions. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and he would like to get married and retire

Flaws: Ugly, Hedonist, Addict. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Conrad Lindsay, Male Human Fighter 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sailor uniform. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His eyes are a pleasant blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Cynical. Bonds: Job, Attractive, Military, Rich. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Gomory Thackeray, Male Human Expert 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)10 (+0) 12 (+1)5 (-3)
Skills Persuasion +0, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Geoffrey Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries warhammers. He wears his brown hair up in a very large beehive style do. His eyes are amber and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Gifted. Flaws: Insomniac, Mundane. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Geoffrey Alby, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Lance Morton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, blue, dusty cloak. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are hazel and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of northern immigrants he idolized his father. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Military, Immigrant, Adventurer. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Lance Morton, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)16 (+3) 10 (+0)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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