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Advanced [show]


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His silver hair is smooth and relatively long. His eyes are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Fortune-teller, Lance learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Lance Mitchell, Male Human Aristocrat 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 10 (+0)17 (+3)
Skills Deception +6, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Malachite (14 gp). Brown-green garnet (80 gp). Black pearl (800 gp). Red-brown spinel (80 gp).


Social Check DCs


Rolf Rodney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His hair is cut close to his head. His eyes are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Immigrant, Job. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Rolf Rodney, Male Human Monk 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Athletics +5, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His red hair, when down, is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Dumph, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)16 (+3) 9 (-1)10 (+0)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. He wears a feathered hat to cover his moderate length red hair. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal music training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Philantrophist, Artistic. Bonds: Immigrant. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Heward Shelley, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Hunter Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries clubs. His blonde hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Hunter Kirby, Male Human Cleric 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Red-brown spinel (70 gp). Tourmaline (70 gp). Blue quartz (7 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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