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Advanced [show]


Alexandre Compton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Attractive, Family, Mentor. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Alexandre Compton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Heward Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Poor, Nature. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Clare, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Rich purple corundum (1600 gp). Sardonyx (60 gp). Deep green spinel (160 gp). Rock crystal (60 gp).


Social Check DCs


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Trym Trollope, Male Human Monk 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 29000 sp. Aquamarine (200 gp). Pink pearl (130 gp). Rhodochrosite (13 gp).


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Poor, Family, Nature. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Gomory Rodney, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Iolite (40 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his grey robe and has his hammer always slung over his shoulder. He has wavy red hair. His face is scarred and worn.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Don Denholm, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs

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