Tim Kent, Male Human [Permalink]
Personal [hide]
Description: A 5'0" western man, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Antagonistic, Impulsive. Bonds: Military, Adventurer, Has a crush. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 15000 cp.
Guy Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.
Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Animal Trainer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Roger Kenley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown shirt with thin yellow vertical stripes and black pants, he is not a threatening figure. He has shaved his head bald. He has several tiny sapphire earrings on each ear.
Personality: Calm and collected, he is a well trained Barrister. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his mother was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Bonds: Rich, Job, Military, In love. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp.
Drogo Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His white hair has been sun bleached extensively. His eyes are violet.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: Drogo was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: To settle down with his crush; and he's in love
Flaws: Insane, Antagonistic. Bonds: Religious, Family, Has a crush. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Guy Payton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long golden hair kept up in a rat tail. His amber eyes peer out from beneath his broad black hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east to a Animal Trainer, Guy learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Shy, Insane. Bonds: Job. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 47000 sp. Lapis lazuli (9 gp). Malachite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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