Ernest Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He keeps his brown hair in a pixie cut. His eyes are amber and catlike.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with finding treasure.
History: He got into the Shipwright business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Shipwright job and began his own company from there.
Motivation: He desires power and/or immortality.
Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Family. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
Possessions: 70 pp.
Anthony Van Es, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a logical person and will generally grow upset if things defy logic and science.
History: Anthony was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Now he works as a painting tutor during his time off.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Logical, Persistence. Bonds: Poor. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp.
Robert Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries hammers. His brown hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of northern immigrants he idolized his father. Robert was born on a far northern mountains where he grew up under the tutelage of his father, an expert Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Job, Immigrant. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Cory Nibley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting tan shirt and pants. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Shy, Fearful, Racist. Bonds: Adventurer. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Star ruby (1000 gp). Blue quartz (12 gp). Eye agate (12 gp).
Trym Rowley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His long black hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He acts crazy and hedonistic. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. A gifted student he started as a Animal Trainer, but he got bored and became a Armorer. He has worked as a Armorer like his mother before him.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Logical. Flaws: Hedonist. Bonds: Family, Adventurer, Job. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Fire opal pendant on a fine gold chain (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Sapphire pendant on gold chain (1500 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item.
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