Theobald Benson, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy white pantaloons and a green scarf. His moppish silver hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Theobald was born on a far western forest where he grew up under the tutelage of his father, an expert Dyer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Poor, Adventurer. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Good lock.
Trey Garrick, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man has a large white mantle and cape that has been intricately interwoven into his black robe. He has moderate length brown hair. He has gray eyes.
Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Trey was born on a far northern plains where he grew up under the tutelage of his mother, an expert Baker. He has taken up work as a Baker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Flaws: Impulsive, PTSD. Bonds: Job, Immigrant, Debt. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Hunter Byron, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has silver hair. His brown eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Entrepeneur. Bonds: Job, Family, Rich. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Celestial, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kyle Vance, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Sage. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying red hair a little too much giving a sharp red color. His violet unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 12 years.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Passionate, Professionalism. Flaws: Disease. Bonds: Job, Family. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Elven, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Gerard Moreno, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered halberd and tarnished pickaxe as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Engraver, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Job, Rich, Slave. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
