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NPC Generator

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Advanced [show]


Charles Budd, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Military, Slave. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Charles Budd, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Racist. Bonds: Immigrant, Poor. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

John Alby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Healer’s kit. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Alex Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by giants. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Alex Gresham, Male Human Ranger 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 19 (+4)16 (+3)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is heavily combed to the left. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Humans.

History: Rolf was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Slave. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Rolf Palomarez, Male Human Paladin 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Cornish, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a violet shirt with thin grey vertical stripes and red pants. His right hand appears badly burned and disfigured. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of southern immigrants he idolized his mother. Hunter was born on a far southern island where he grew up under the tutelage of his mother, an expert Navigator. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Hunter Cornish, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. Aquamarine (400 gp). Blue quartz (14 gp). Blue sapphire (600 gp). Deep green spinel (80 gp).


Social Check DCs

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