Gunter Yardley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He has never given up on his singing dream.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Slave. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1300 sp. Amethyst (110 gp). Zircon (50 gp). Black star sapphire (400 gp). 1 Masterwork Thieves’ tools.
Reynard Dumph, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a yellow coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His red hair is unkempt and raggedy. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Body Guard, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Patrick Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a tan suit, green shirt, and black tie. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has never given up on his music dream.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Artistic, Gifted. Flaws: Insane. Bonds: Military. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Fiery yellow corundum (1400 gp). Chalcedony (40 gp). Black pearl (700 gp).
Aldous Landon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is unkempt and raggedy. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: He was born in the south, but his parents moved at a very young age to the east. Aldous was born on a far southern plains where he grew up under the tutelage of his father, an expert Tailor. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and to prove his worth to the world
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp.
Drogo Gyula, Male Human [Permalink]
Personal [hide]
Description: A 5'3" northern man, he dresses in blue turtlenecks beneath a pastel coat with blue slacks. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.
History: Drogo was born the youngest of three triplets. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent mother
Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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