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NPC Generator

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Advanced [show]


Roger Darby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Military, Family. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Roger Darby, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 8 (-1)15 (+2)
Skills History +6, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. Banded agate (7 gp). Peridot (70 gp).


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright pastel suits and hats. He has shaved his head bald. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Opinionated, Joker. Flaws: Secretive. Bonds: Attractive, Poor, Enemies. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Drogo Ridley, Male Human Barbarian 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Arcana +6, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Sapphire pendant on gold chain (1500 gp). Silver chalice with lapis lazuli gems (170 gp). 1 Banded mail. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Geoffrey Thorpe, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is long and unkept. His amber eyes are slightly larger than normal.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is a Maurezhi in disguise. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Ugly, Depressed, Forgetful. Bonds: Adventurer. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Theobald Windsor, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 13 (+1)5 (-3)
Skills Performance -1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lewis Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long chestnut beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a deep hatred of gnolls

Ideals: Athletic, Joker, Optimist. Bonds: Religious, Enemies. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Lewis Hornsby, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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