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NPC Generator

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Advanced [show]


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Shipwright uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his auburn hair. His violet unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Gardener, but he got bored and became a Shipwright. He struck the Shipwright job and began his own company from there.

Motivation: Expand his business; and balancing his hectic life and new shipwright responsibilities is difficult

Flaws: Disease, Antagonistic. Bonds: Job, Attractive. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Wedgwood, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)6 (-2) 15 (+2)16 (+3)
Skills History +0, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. His eyes are amber and catlike.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Ernest Easton, Male Human Aristocrat 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 17 (+3)18 (+4)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His blonde hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a brigands raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying brother.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Slave, Enemies. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Kensley, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. With bright silver hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Charles was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Disciplined, Optimist, Persistence. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Charles Bentham, Male Human Ranger 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Iolite (60 gp). Deep blue spinel (1500 gp). Rich purple corundum (1000 gp). White pearl (40 gp). Obsidian (7 gp). Deep green spinel (40 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Justin Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His golden hair and beard is wavy and long. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with singing.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wants his loneliness to end; and he has a crush on the local spy

Ideals: Artistic. Flaws: Shy, Ugly. Bonds: Poor, Enemies, Has a crush. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Justin Bentham, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs

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