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NPC Generator

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Advanced [show]


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. He has a auburn handlebar mustache and slicked back auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Fortune-teller business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic, Logical. Bonds: Attractive, Family, Job. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Blakely, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Asheton, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He is physically well-built. He keeps his blonde hair in a pixie cut. He has gray eyes.

Personality: He has a massive crush on the younger sibling of the Dilettante who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Bellfounder, who enjoyed hunting, Clerebold was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Dilettante job and began his own company from there.

Motivation: To prove his worth to the world; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Impulsive. Bonds: Has a crush, Adventurer, Nature, Job. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Clerebold Asheton, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Lapis lazuli (10 gp). Bloodstone (60 gp). Hematite (10 gp).


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Body Guard. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Thomas was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Body Guard job and began his own company from there.

Motivation: He is wracked by social anxiety; and he's in love

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Emsworth, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills History +1, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


John Burton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his red robe and has his monstrous two handed axe always slung over his shoulder. His red hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Scribe, who enjoyed hunting, John was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature. Occupation: Server

Voice: Uses sign language

Attributes [hide]

John Burton, Male Human Barbarian 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Draconic, Druidic, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 110 pp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


Anthony Sherwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a red handlebar mustache and slicked back red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Nature, Job, Rich. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Anthony Sherwood, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)6 (-2) 17 (+3)9 (-1)
Skills Athletics +7, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Chrysoberyl (140 gp). Fiery yellow corundum (1100 gp). Eye agate (13 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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