Hugh Shelby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. He has a brown handlebar mustache and slicked back brown hair. He has a tattooed face.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hugh was born on a far western plains where he grew up under the tutelage of his father, an expert Baker. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world
Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Kody Sheldon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His brown eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: A powerful brothel owner made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Attractive, Mentor. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2000 cp. Sardonyx (80 gp). Deep blue spinel (500 gp). Tourmaline (160 gp).
Lance Stapleton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is red. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He has worked as a Shipwright like his mother before him.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Job, In love. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Clerebold Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is kept up in a ponytail inside a broad hat. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Clerebold was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Persistence. Flaws: Secretive, Ugly. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 3200 sp.
Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a brown handlebar mustache and slicked back brown hair. His ears are large.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Extrovert. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 pp. Rich purple corundum (500 gp). Onyx (60 gp). Emerald (500 gp).
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