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Bertram Kendal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Bowyer mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted, Fighting. Flaws: Mundane, Disease. Bonds: Poor, Debt. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Kendal, Male Human Sorcerer 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 18 (+4)16 (+3)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp.


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion.

Ideals: Justice. Flaws: Ugly, Insane, Racist, Disease. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Don Mitchell, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 16 (+3)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Simple lock. 1 Healer’s kit.


Social Check DCs


Wymar Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a red top hat and red clothes, and he perpetually has his shortbow ready. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Dyer. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered south to less war torn lands. He has set out to sabotage the competition.

Motivation: To protect his home; and to be a detective again

Ideals: Fighting, Gifted. Flaws: Selfish, PTSD. Bonds: Job, Guardian. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Wymar Cromwell, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 13 (+1)5 (-3)
Skills Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Justin Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His golden hair is still thick. His blue eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. Justin was born on a far eastern plains where he grew up under the tutelage of his father, an expert Stableman. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Justin Beckwith, Male Human Bard 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs


Gomory Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He has a small bristly mustache and wavy silver hair. His blue eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller mother left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and to protect his home

Ideals: Justice, Pacifist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Denholm, Male Human Druid 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 12 (+1)6 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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