Arnold Beitz, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown coat over a tan low-cut shirt, and a small hat upon his head and is in decent physical shape. He has shaved his head bald. His fierce hazel eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is a Chromatic Dragon in disguise. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: To reunite with his old friends; and a deep hatred of dire rats
Ideals: Opinionated. Bonds: Enemies, Adventurer, Immigrant. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 700 gp.
John Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered monstrous two handed axe and tarnished shield as well. His tied-back hair is chestnut. His gray eyes dart from person to person.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many giants want him driven away; and his religion dominates his actions
Ideals: Fighting, Impeccable. Bonds: Enemies, Religious, Immigrant. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Frederick Beverly, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a black suit, green shirt, and blue tie. He keeps his blonde hair in a flapper bob. His eyes are brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 3 (-4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp.
Trym Yeardley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a black poncho over his likewise colored trousers and shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Spice Merchant, Trym learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Flaws: Disease, Insomniac. Bonds: Job, Adventurer, Religious. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 10000 cp.
Adam England, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has red hair. His eyes are green and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He never wears the same outfit twice, unless he absolutely has to.
History: Adam was raised in a hard working conservative environment. In his 12th year, his parents were killed by a gnolls raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 700 gp. Lapis lazuli (16 gp). Azurite (16 gp). Fiery yellow corundum (800 gp).
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