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NPC Generator

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Advanced [show]


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear black clothing when he does not wear armor, he is not a threatening figure. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are white and perfect.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Depressed, Fearful. Bonds: Attractive, Rich, Slave, Adventurer. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Barlow, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 80 pp. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Small steel mirror.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Merchant does. He wears his black hair up. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south his family was never financially stable. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Gilbert Gracey, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Hematite (5 gp).


Social Check DCs


Ralf Crawford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. His blonde hair is singed and shortened. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Ralf Crawford, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ralf Snape, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. He has a long golden beard with little hanging trinkets. His eyes are violet and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: An old rival family wants him found.

Ideals: Joker. Bonds: Poor, Religious, Adventurer, Family. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Ralf Snape, Male Human Warrior 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. He has styled his silver hair well, parting it to the left. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anselm was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. Now he works as a dancing tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Fighting, Persistence, Logical, Artistic. Bonds: Adventurer. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Anselm Rutland, Male Human Commoner 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Gold dragon comb with red garnet eye (700 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver ewer (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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