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NPC Generator

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Advanced [show]


Alex Yardley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He has a large black mantle and cape that has been intricately interwoven into his yellow robe. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Yardley, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)4 (-3) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Dean Reid, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. He wears a top hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many gnolls want him driven away; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Mason

Voice: American accent

Attributes [hide]

Dean Reid, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has moderate length golden hair. He has gleaming, smiling violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Family, Poor, Adventurer. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Ralf Clapham, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His auburn hair and beard is wavy and long. His thin eyebrows rest above his beady green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Spice Merchant profession.

History: He was born to loving parents in a slum to the south. Like his father and his brother before him, after school he went straight into learning to become a Scribe. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants to get laid; and he is unsatisfied with his job

Flaws: Ugly, Shy. Bonds: Job, Poor, In love, Has a crush. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Dudley, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man is wearing colorful clothing, dressed as a Cartwright. He has styled his chestnut hair well, parting it to the right. His brown unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Disease, Ugly. Bonds: Religious, Nature. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Peter Browning, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 100 gp. Malachite (15 gp). Eye agate (15 gp).


Social Check DCs

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