Roland Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Roland took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Justin Morley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. He has styled his black hair well, parting it to the left. His eyes are brown and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Navigator, but he was a colossal failure. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Slave, Job. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 5000 sp. Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver ewer (80 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Walcott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.
History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Military. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 5 (-3) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Minor magic item.
Adam Weston, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. His hair, while still mostly chestnut, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Artistic. Bonds: Attractive, Family, Mentor. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3200 sp.
Guy Byron, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Knight does, and is pretty ugly. With bright brown hair and a scraggly beard. His brown unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. As long as the job gets done he does not care how it got done.
History: Born in the east to a Knight, Guy learned a great deal about his mother's area of expertise. Guy was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Knight. He became a Knight soon after.
Motivation: Expand his business.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 7000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
