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NPC Generator

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Advanced [show]


John Alston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a green and red robe with the hood down. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, John studied abroad. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Adventurer, Family. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

John Alston, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +3

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Blyth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown costume with the symbols of strength on his torso. His hair is black and very short. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Geoffrey Blyth, Male Human Rogue 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man dresses in yellow turtlenecks beneath a tan coat with green slacks, and sports empty pouches on his belt. He keeps his white hair in a flapper bob. His eyes are a pleasant gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Military, Religious. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Patrick Winterbourne, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Reynard Burton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His white hair is lengthy. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Reynard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Ugly. Bonds: Poor, Immigrant, Military. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Reynard Burton, Male Human Ranger 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 8 (-1)10 (+0) 8 (-1)15 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Tiger eye turquoise (9 gp).


Social Check DCs


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his white hair to look like a famous performer. His eyes are likewise hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: To be a Guard again; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Job, Mentor, Religious, Adventurer. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Altham, Male Human Warrior 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs

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