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NPC Generator

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Advanced [show]


Hugh Cooper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear grey clothing when he does not wear armor. His black hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes and a grey hat with a tan feather.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the west. He married young, but lost his spouse to dire rats. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Religious, Military, Poor, Enemies, Adventurer. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Hugh Cooper, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He exudes charisma. He is a tour de force of persuasion. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich eastern family. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he desires power and/or immortality

Ideals: Professionalism. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Gunter Tewksbury, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Dean Easton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black costume with the symbols of his god on his torso. Beneath his clothing is a huge mess of scar tissue. His red hair is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. A true patriot, Dean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Slave, Military, Religious. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Dean Easton, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 70 pp.


Social Check DCs


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy blue pantaloons and a violet scarf, and is pretty ugly. He has a long silver beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Gifted, Impeccable. Flaws: Ugly, Addict. Bonds: Military. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Manfred Compton, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Moss agate (10 gp).


Social Check DCs


Thomas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has done his best to style his chestnut hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: Thomas was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Job. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Thomas Winterbourne, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 8 (-1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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