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Reynard Axton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his white hair well, parting it to the left. His eyes are brown and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Immigrant. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Reynard Axton, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. He wears a broad hat to cover his moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, William studied abroad. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Miner.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Miner

Voice: Low range voice

Attributes [hide]

William Morton, Male Human Sorcerer 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 14000 sp. Moonstone (40 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs


Odo Wallace, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a custom-built plate barding that's adorned with blue lining and desert motifs, marred by beers. His hair is cut close to his head. This hazel eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Mortician business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Mortician soon after.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Wallace, Male Human Wizard 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Tiger eye turquoise (16 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Wymar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His chestnut hair is smooth and relatively long. He has several tiny opal earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Healer, who enjoyed hunting, Wymar was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Adventurer, Nature. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Eastaughffe, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Solomon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light black in addition to tight pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise green.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Laborer soon after.

Motivation: To be a Spy again; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Insane. Bonds: Family, Job. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Solomon Jacobs, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 15 (+2)5 (-3)
Skills Performance -1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs

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