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Advanced [show]


Alex Cromwell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has chestnut hair. His eyes are a pleasant amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Alex was born on a far southern forest where he grew up under the tutelage of his father, an expert Apothecary. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Alex Cromwell, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 5 (-3)9 (-1)
Skills Animal Handling -1, Athletics +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Sard (30 gp). Onyx (30 gp). Red-brown spinel (80 gp).


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His white hair is drawn into a tight pony tail with a rose scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Locksmith, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and to be a locksmith again

Flaws: Impulsive, Fearful, Depressed. Bonds: Poor, Job. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Gerard Marlee, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +0 / 2d6-3, Grapple +4

Possessions: 800 gp. Sapphire pendant on gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Buckler. 1 Full Plate. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Bernard Axton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He is an epitome of beauty. He wears a colorful flower in his chestnut hair. His fierce green eyes like to dwell on things.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Deep Scion in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. During his travels, Bernard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bernard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bernard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Antagonistic, PTSD, Disease. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Bernard Axton, Male Human Commoner 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)13 (+1) 17 (+3)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1200 gp. Golden yellow topaz (500 gp). Amber (120 gp).


Social Check DCs


Henry Wade, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears light armors faded through time and improper care. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Military, Adventurer, Guardian. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Henry Wade, Male Human Bard 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.


Social Check DCs


Gerard Hampton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a pastel and red handkerchief worn on his right side. His white hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Fletcher. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerard was born in the east. At a young age he loved to build and create. He worked as a nervous Fletcher and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Persistence. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Gerard Hampton, Male Human Druid 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Gold dragon comb with red garnet eye (800 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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