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NPC Generator

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John Deighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, John studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

John Deighton, Male Human Aristocrat 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)13 (+1) 15 (+2)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (1700 gp). 1 Full Plate. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Anthony Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green Stetson hat and green clothes. He has moderate length chestnut hair. His eyes are amber and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Guardian, Job. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Anthony Hallewell, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trym Fawcett, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his shortbow. His red hair is still thick. He has a dull look in his green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and to pay off his debts

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Trym Fawcett, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Silver holy symbol.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, black, dusty cloak. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: He dislikes all the random violence that takes place in the east. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 8 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He's in love; and wants his loneliness to end

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, In love, Has a crush. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Gerald Kelsey, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss.

Flaws: Disease, Mundane. Bonds: Rich, Has a crush, Immigrant. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Gyula, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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