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NPC Generator

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Advanced [show]


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in a clean tan cloak covering his clean studded leather. His skin is also unnaturally pale. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: An old rival family wants him found.

Ideals: Gifted, Artistic. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Ernest Ramsey, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 300 gp.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a tan poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He wears his auburn hair up. His face is scarred and worn.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Enemies. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Drogo Shirley, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)18 (+4) 10 (+0)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Draconic, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His whole body is exceptionally muscular. His blonde hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Henry's homeland. Henry decided to take the middle way and become a bodyguard. He has never given up on his music dream.

Motivation: To reunite with his old friends.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Henry Rodney, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 1 Everburning torch. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he tends to wear a green poncho over his likewise colored trousers and shirt. His hair is red and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: Charles was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and expand his business

Ideals: Gifted. Bonds: Attractive, Family, Job, Guardian. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Charles Merton, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)15 (+2) 8 (-1)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Alston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He keeps his long white hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: To end his boredom; and expand his business

Flaws: Shy, Impulsive, Mundane. Bonds: Military, Job. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Adelard Alston, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Golden pearl (100 gp). Eye agate (14 gp).


Social Check DCs

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