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Gerard Kirby, Male Human [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss.

Flaws: Cynical. Bonds: Poor, Immigrant, Has a crush. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Kirby, Male Human Druid 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 17 (+3)9 (-1)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 400 gp.


Social Check DCs


Richard Remington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His auburn hair is kept up in a ponytail inside a deerstalker hat. He has several tiny jet earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Flaws: Racist, Antagonistic. Bonds: Rich, Nature, Guardian. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Richard Remington, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 13 (+1)7 (-2)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time, and a wedding ring on his left hand. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Map Maker profession.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dustin took refuge in the large cave and found the beat up whip and armor he uses now. He has worked as a Mortician like his mother before him.

Motivation: To be a Map Maker again; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly. Bonds: In love, Job, Nature. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Dustin Winterbourne, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Deception +5, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 sp. Violet garnet (1200 gp). Rhodochrosite (4 gp). Azurite (4 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. He has gleaming, smiling violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Disciplined, Persistence, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Staurheim, Male Human Cleric 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)8 (-1)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 gp. Red-brown spinel (40 gp).


Social Check DCs


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has styled his auburn hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: Born to a Detective, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Clerebold Abram, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 4000 cp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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