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Advanced [show]


Arnold Spalding, Male Human [Permalink]

Personal [hide]

Description: This western man wears a fancy green suit. His clothes are grease stained in places. He has styled his black hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Arnold Spalding, Male Human Barbarian 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 47 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)11 (+0) 8 (-1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 200 gp. Jade (120 gp). Violet garnet (1400 gp). Azurite (8 gp). Rock crystal (60 gp). Rhodochrosite (8 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. After coming to the age of reason, Godfrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Godfrey Blythe, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 16 (+3)7 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. Silver pearl (130 gp).


Social Check DCs


Roger Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He is bald on top and has large blonde tufts of hair around his ears. His eyes are green and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Selfish, Fearful. Bonds: Poor, Mentor. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Roger Bradly, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40 pp. Freshwater pearl (6 gp). Black star sapphire (1100 gp). Fiery yellow corundum (1100 gp). Deep blue spinel (600 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Solomon Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long black pants that bunch up around his shoes, and he perpetually has his lance ready. His blonde hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Sensitive, Shy. Bonds: Adventurer, Rich, Enemies. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Solomon Harley, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Simon Upton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Simon hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Enemies, Religious. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Simon Upton, Male Human Commoner 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Arcana +6, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. Moonstone (60 gp). Chrysoberyl (110 gp). Sard (60 gp).


Social Check DCs

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