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Advanced [show]


Cory Clinton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his black hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Barkeep business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Cory Clinton, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. Freshwater pearl (15 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Simon Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is wearing the road beaten gear of a warrior. He is bald on top and has large black tufts of hair around his ears. His eyes, though not visible through his cowl, are green.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Simon was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Simon Churchill, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears violet trousers with green and black striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Bonds: Religious, Rich, Adventurer. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Everard Barlow, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 13 (+1)18 (+4)
Skills Perception +4, Performance +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Malachite (11 gp). Deep blue spinel (1400 gp).


Social Check DCs


Manfred Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely tan suit with brown socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He wears his auburn hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Born to a Spice Merchant, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Flaws: Emotional. Bonds: Adventurer, Poor, Family. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Manfred Marston, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 23000 sp.


Social Check DCs


Solomon Stapleton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the east to a Hunter, Solomon learned a great deal about his mother's area of expertise. After coming to the age of reason, Solomon took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Solomon Stapleton, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Solid gold idol (700 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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