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NPC Generator

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Advanced [show]


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is typically in his Painter uniform. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Shy. Bonds: Job, Poor. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Richard Myerscough, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp.


Social Check DCs


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his pastel robe and has his crossbow always slung over his shoulder. He wears his silver hair up. His blue eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Gifted, Logical. Flaws: Disease, Insane. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Richard Beckwith, Male Human Paladin 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Guy Braxton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His hair is black, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of goblins once and for all.

History: He got into the Blacksmith business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist. Bonds: Rich, Attractive, Enemies, Job. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Guy Braxton, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp. Malachite (13 gp). Tiger eye turquoise (13 gp). Sardonyx (80 gp). Sardonyx (80 gp).


Social Check DCs


Tim Cornish, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Barrister. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His long silver hair is drawn into a two foot long braid. His thin eyebrows rest above his beady brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Tim was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Tim Cornish, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)17 (+3) 16 (+3)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Auran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp. Chrysoberyl (60 gp).


Social Check DCs


Richard Hayley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He sports a long silver beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Stableman, Richard learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Richard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Richard Hayley, Male Human Warrior 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 30 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs

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