Dean Bradley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His hair is short and chestnut. His eyes, though not visible through his cowl, are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.
History: Born to a Assassin, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hasn't been sleeping well lately.
Motivation: To reunite with his old friends.
Ideals: Persistence, Philantrophist. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp.
Bertram Reed, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a flail on his belt. He has moderate length black hair. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Shipwright profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Fighting. Bonds: Attractive, Job, Slave. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 2000 sp.
Bernard Chester, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He prefers to wear flannel. He has a hunchback. He keeps his long chestnut hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Expand his business; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Infernal, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Rhodochrosite (15 gp).
Trey Snowdon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with small hat. He has wavy white hair. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.
History: Trey hails from a village terrorized by orcs. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a crush on the local Blacksmith; and a deep hatred of orcs
Ideals: Justice, Entrepeneur, Logical. Bonds: Enemies, Has a crush. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
John Roscoe, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a blue coat with tan slacks. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: In love, Poor. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee -1 / 2d10-4, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 8000 sp. Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (2200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Minor magic item.
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