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NPC Generator

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Advanced [show]


Odo Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his quarterstaff ready. His moppish chestnut hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Disciplined, Gifted, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Odo Cornish, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs


Hugh Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fancy green suit. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown.

Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Hugh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Apothecary soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Job. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Hugh Kendal, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 17 (+3)12 (+1)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Lewis Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of goblins once and for all.

History: The child of a Architect, who enjoyed hunting, Lewis was taken on many hunting expeditions. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many goblins want him driven away.

Flaws: Ugly, Insane. Bonds: Enemies, Nature, Immigrant. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Darlington, Male Human Warrior 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6

Possessions: 1000 sp. Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. He worked as a nervous Stableman and found it very stressful. He has achieved small success as a Stableman.

Motivation: Money/treasure.

Ideals: Entrepeneur, Justice. Bonds: Rich, Job, Military. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Bernard Ainsworth, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Solomon Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. He has a long white beard with little hanging trinkets. He has a dull look in his green eyes.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a plains tribe. Solomon was born on a far western plains where he grew up under the tutelage of his father, an expert Sailor. Days after completing his studies, news broke out that his hometown was attacked by drow. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Athletic, Disciplined. Bonds: Enemies, Nature, Immigrant. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Solomon Marlee, Male Human Sorcerer 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +7, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. Alexandrite (1600 gp).


Social Check DCs

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