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NPC Generator

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Advanced [show]


Trym Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). With a patchy silver beard and wild silver hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Job. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Trym Quinton, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sculptor. He has a moderate pudge and is not very fit. His tied-back hair is white. His eyes are a pleasant blue.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Brewer, but he was a colossal failure. He has achieved small success as a Sculptor.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Job, Military. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Theobald Branson, Male Human Rogue 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1700 gp. Silver pearl (70 gp). Blue quartz (9 gp). Coral (70 gp). Brown-green garnet (70 gp). Blue quartz (9 gp). Rose (50 gp). Alexandrite (700 gp).


Social Check DCs


Adelard Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown cloak. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His father raised him in a mountain cabin. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Justice, Extrovert. Bonds: Nature, Job. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Adelard Wellington, Male Human Ranger 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)6 (-2) 13 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Patrick Branson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His moppish white hair is in a traditional bowl cut. His brown eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Bonds: Poor, Slave, Job, Adventurer. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Patrick Branson, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)6 (-2) 15 (+2)11 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair, when down, is lengthy. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Athletic, Logical. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Roger Ainsworth, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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