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Advanced [show]


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is knotted and matted. He has green eyes and a brown hat with a yellow feather.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He has achieved small success as a Locksmith.

Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Immigrant, Job, Family. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Thomas Wilberforce, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Magnifying glass.


Social Check DCs


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Ploughman like his father before him.

Motivation: His relatives are trying to arrange a marriage; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Rich, Job, Family. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Gerald Gresham, Male Human Sorcerer 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)5 (-3) 13 (+1)10 (+0)
Skills Arcana +0, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Carnelian (30 gp). 1 Minor magic item.


Social Check DCs


Roger Tyndall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a grey and white handkerchief worn on his left side. His white hair is slicked back into a classic pompadour. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Miller again; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Slave. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Roger Tyndall, Male Human Expert 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Robert Payton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Miner soon after.

Motivation: To be a Stableman again; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Robert Payton, Male Human Wizard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Musical instrument. 1 Silk rope. 1 Crowbar.


Social Check DCs


Miles Lindsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His red hair is cut jaggedly and amateurishly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and an old rival family wants him found

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Family. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Lindsay, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp.


Social Check DCs

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