Adam Hartford, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a red costume with the symbols of his god on his torso, and is pretty ugly. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his broad red hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Rhodochrosite (9 gp).
Gerard Hastings, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. His blonde hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and doesn't want to be a mason and was forced into it by his family
Ideals: Philantrophist, Opinionated. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
Possessions: 800 gp. White opal (800 gp). Coral (40 gp). Black star sapphire (800 gp).
Clerebold Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a red small hat and red clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy white beard and wild white hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Theodoric Blythe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears black trousers with green and grey striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Flaws: Antagonistic, Secretive, Insomniac. Bonds: Military, Adventurer. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp.
Balimaar Fidget, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. In his 17th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Secretive. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
